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Multimedia Technologies

Creativity that engages and connects worlds
This programme equips you with the knowledge and skills to create innovative digital content and multimedia systems. As a Multimedia Technologies student, you will learn filmmaking, video and audio processing and editing, three-dimensional animation modelling, and the development of computer games and virtual reality solutions. Using the latest computer tools, graduates become multimedia technology specialists, able to create innovative digital experiences that can be applied in fields ranging from entertainment to media technology.

in Lithuanian

Programme values

A lecturer leads a session in the modern “Young-Lab” classroom, combining technology and a creative atmosphere. It’s a space where inspiring discussions and new ideas come to life.
Valued by industry leaders

This study programme was inspired by the cooperation with Lithuanian National Radio and Television (LRT). The Multimedia Technologies programme trains graduates who are the link between the artist (painter, scriptwriter, director) and the digital content published in the public space. 

KTU’s Santaka Valley building – a state-of-the-art research and innovation hub where academia and business collaborate. This is where future solutions are born.
Inspiring learning environment

You will have access to project work classrooms, modernised computer labs, a virtual reality studio and an audiovisual technology lab. You will also learn how to use Adobe Creative Cloud, Blender, Godot, DaVinci Resolve, LRTimelapse and OBS Studio software tools. 

Students studying using computers – a flexible academic environment that supports remote learning and self-paced study. KTU accommodates diverse learning styles.
Real-world cases

You will join a product development project where you will work in teams in collaboration with KTU researchers and social partners. Together you will solve current problems and find solutions that will improve your teamwork and project management skills, deepen your professional knowledge and broaden your career opportunities. 

Students prepare to launch a drone – part of aeronautics and engineering studies rooted in hands-on learning with real-world applications. KTU’s engineering programs embrace cutting-edge technologies.
New Freedom to shape your path

The field of multimedia technology is particularly broad, so at the end of the second year of study, students can choose between two specialisations or create a tailor-made combination of study modules. 

In this study programme, you can choose the following study paths:

Career opportunities

The programme provides you with the knowledge and skills to create interactive multimedia solutions and content. You will learn about tools for creating and editing audio, video and three-dimensional animation, and gain practical skills in creating computer games, virtual reality solutions and high-quality digital content.
You’ll also explore the application of multimedia technologies in areas ranging from the entertainment industry to business solutions.

Here are some of the careers you can pursue after your studies:

Mobile interface with profile icon – reflects careers in digital communication, media design, and social tech platforms.
Interactive Multimedia Solutions Developer

Develops graphics applications, mobile apps, games, virtual and augmented reality solutions. Responsible for visual and audio content, interactive elements and user interfaces.

monitor displaying layout content – reflects roles in web design, digital content creation, or front-end development, supported by design-oriented academic tracks.
Computer Game Developer

Designs and develops computer games, ensuring their successful installation and ongoing support.

Global node network icon – represents international collaboration, innovation ecosystems, and startup projects addressing global challenges.
Virtual Environments Developer

Creates interactive digital environments by modelling 3D spaces, animating objects, and integrating sound and artificial intelligence to deliver immersive virtual experiences.

Admission requirements and programme structure

An arrow icon pointing right – represents the study level (Bachelor, Master, or PhD) in a structured academic path.
Cyclefirst cycle
A document icon refers to the field of study – such as engineering, technology, business, and more.
Field – software engineering
Specialisations – digital content engineering, game and interactive systems programming
A clock icon indicates the form and duration of the programme.
Form, duration full-time studies (4 yr.)
A calendar icon indicates the mode of study – full-time, remote, or blended learning.
Study typeday-time, on-campus
A location pin icon marks the place where the study programme is delivered – within a top-rated university in Lithuania.
Location – Kaunas, Faculty of Informatics
A speech bubble icon represents the language of instruction – often English for international, top-rated study programmes.
Language – lithuanian
A graduation cap icon represents the degree awarded upon completion – bachelor’s, master’s, or doctoral qualification from a top university in Lithuania.
Degree awarded – bachelor of computing
An icon with the euro symbol shows the annual tuition fee – clearly presenting the cost of investing in quality education.
Yearly price i : full-time studies – 4108 €, price per credit – 68,47 €
Module name Credits Method of organisation
Computer Graphics 6 On-campus learning
Fundamentals of Object-Oriented Programming 1 9 On-campus learning
Introduction to Studies of Informatics 9 On-campus learning
Mathematics 1 6 On-campus learning
Module name Credits Method of organisation
Fundamentals of Object-Oriented Programming 2 6 On-campus learning
Mathematics 2 6 On-campus learning
Physics 1 6 On-campus learning
The First Principles of Digital Logic 6 On-campus learning

Electives of Philosophy and Sustainable Development 2025 (Select 6 cr.)

Media Philosophy 6 Blended learning
Sustainable Development 6 Blended learning
Module name Credits Method of organisation
Databases 6 On-campus learning
Design and Analysis of Computer Algorithms 6 On-campus learning
Multimedia System Engineering 6 On-campus learning
Operating Systems 6 On-campus learning
Software Engineering 6 On-campus learning
Module name Credits Method of organisation
Computer Networks and Internet Technologies 6 On-campus learning
Fundamentals of 3D Modelling 6 On-campus learning
User Experience Design 6 On-campus learning
Visual Design 6 On-campus learning

Digital Content Engineering

Sound Technology 6 On-campus learning

Game and Interactive Systems Programming

Fundamentals of Computer Game Development 6 On-campus learning

Optional Subjects

On-campus learning
Module name Credits Method of organisation
Composition and Ethics of Digital Content 6 On-campus learning
Product Development Project 12 On-campus learning

Digital Content Engineering

Advanced 3D Modelling Methods 6 On-campus learning
Image Syntax 6 On-campus learning

Game and Interactive Systems Programming

Fundamentals of App Development 6 On-campus learning
Fundamentals of Programming of Special Effects for Games 6 On-campus learning

Optional Subjects

On-campus learning
Module name Credits Method of organisation
Digital Audio and Video Systems 6 On-campus learning
Interactive Web Technology 6 On-campus learning
Optional Subjects 2025 6

Digital Content Engineering

Front End Programming 6 On-campus learning
TV Content Production 6 On-campus learning

Game and Interactive Systems Programming

Artificial Intelligence for Gaming 6 On-campus learning
Virtual Reality Technologies 6 On-campus learning

Optional Subjects

On-campus learning
Module name Credits Method of organisation
Bachelor’s Degree Final Project 15 On-campus learning
Professional Internship 15 On-campus learning
Good to know
  • Module – a part of a study programme consisting of several related topics.
  • Credit – a unit of the volume of a study module in hours.
  • On-campus – learning on the university premises.
  • Module – a part of a study programme consisting of several related topics.
  • Credit – a unit of the volume of a study module in hours.
  • On-campus – learning on the university premises.
  • Blended – learning on the university premises and online.
  • Module – a part of a study programme consisting of several related topics.
  • Credit – a unit of the volume of a study module in hours.
  • On-campus – learning on the university premises.
  • Module – a part of a study programme consisting of several related topics.
  • Credit – a unit of the volume of a study module in hours.
  • On-campus – learning on the university premises.
  • Module – a part of a study programme consisting of several related topics.
  • Credit – a unit of the volume of a study module in hours.
  • On-campus – learning on the university premises.
  • Module – a part of a study programme consisting of several related topics.
  • Credit – a unit of the volume of a study module in hours.
  • On-campus – learning on the university premises.
  • Module – a part of a study programme consisting of several related topics.
  • Credit – a unit of the volume of a study module in hours.
  • On-campus – learning on the university premises.
  • Module – a part of a study programme consisting of several related topics.
  • Credit – a unit of the volume of a study module in hours.
  • On-campus – learning on the university premises.

The programme is only conducted in Lithuanian language. Entry requirements for this particular programme can be found in the programme description provided in Lithuanian language.

in Lithuanian

Testimonials

Portrait photo of a young woman with long light brown hair, wearing a beige blazer and a black top. She is looking at the camera against a neutral gray background. A silver necklace is visible around her neck.

This study programme allows you to express yourself through various forms of multimedia – design, animation, programming and audiovisual projects. Here I can combine technology with creativity, experiment and create a variety of interactive projects that give me a lot of freedom of expression. KTU lecturers are always supportive and open up even more opportunities, helping me to try out new fields and grow both academically and professionally.

Eva Pisockaja
4th year student
A bald man with a short beard, wearing a dark T-shirt, standing with arms crossed and smiling.

This study programme has proved to be a perfect choice as it allows us to gain competencies in design and programming. During my studies, I already set up a small design agency, creating 2D and 3D animations, print and mobile app design. KTU provided diversity, which taught me how to solve problems systematically. Today, in my daily work, I try to make technology friendly and understandable to everyone.

Povilas Pečkaitis
KTU alumnus, Product Designer, Omnisend
Portrait photo of a man with short dark hair, wearing a light blue shirt, smiling broadly at the camera against a light background.

KTU is one of the strongest in the field of information technologies. We can see it ourselves, and we have heard this from numerous colleagues – managers of other companies. This university’s graduates come to work possessing strong technical skills. In the age of Netflix, YouTube, Instagram, and TikTok, multimedia technologists are in high demand and the need for them is only going to increase, as image and sound are crucial for professional representation of persons and companies.

Algirdas Noreika
CEO, Indeform

International mobility partners

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FAQ

This course is taught exclusively in Lithuanian. There are no alternative language options for teaching or assessment.

Multimedia technologies include the creation, processing, storage and presentation of text, audio and video. Multimedia technologies are used in a wide range of fields, including video recording and editing, computer graphics and animation, game development, and virtual and augmented reality solutions.

Multimedia Technologies graduates can work as graphic and multimedia designers, web developers, multimedia developers, computer game developers, broadcasters, audio and video systems technicians.

 

Contacts

Two female study info specialists wearing black and white outfits with one on the left in a white blouse under a black vest and one on the right in a black top with a patterned scarf willing that you can contact to answer your questions about studies at KTU.

Talk to us, study with us:
K. Donelaičio St. 73, LT-44249 Kaunas
phone: +370 679 44 555
email studijos@ktu.lt

let's talk

Faculty of Informatics
XI Chamber
Studentų St. 50, LT-51368 Kaunas
email if@ktu.lt

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