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Multimedia Technologies

Modern information technologies have significantly changed information shapes that reach us and information dissemination methods. This programme teaches students how to understand video and sound processing and creation principles based on modern computer tools. The students can familiarise themselves with all sound, video material, three-dimensional graphics development and editing tools and develop high-quality digital content, digital media systems, virtual and augmented reality, computer games, and other multimedia applications.

Description of Study Programme
Location Kaunas
Faculty of Informatics
Cycle First cycle
Field Software Engineering
Language Lithuanian
Form Full-time studies - 4 y. (day-time; on-campus)
Degree awarded Bachelor of Computing
Specialisations Digital Content Engineering,
Game and Interactive Systems Programming
Yearly Price  i Full-time studies - 3524 €
 

Entry requirements

 

Tuition fee

The tuition fee applied for the academic year 2022-2023 is indicated below:

Foreign nationals with Lithuanian origins and EU citizens
Full-time studies 3524 €
Price per credit 58,73 €
Partial tuition fee waiver can be applied for the study price.

 

Financial support

 

 

 

 

 

Subjects of the study programme by semesters

Skills

Graphical design – video perception and principles of effective conveyance
Multimedia – video, sound, 2D, 3D graphics
From idea to product – design, producing, content development
Interactive graphical solutions – programming of games, websites, and graphical user interface
Basics of computer graphics Interactive multimedia solutions Creation of audiovisual product

 

 

Values

Studies

Information technologies aimed at multimedia systems and content creation

Multimedia technology studies educate graduates who are the intermediate link between artists (painter, screenwriter, director) and digital content published in the public space. During the first and second years of studies, the general competencies of multimedia technology students are developed, the knowledge of programming technologies, computer graphics and visual content creation, and application development principles are deepened. In the third year of multimedia studies, you can choose one of the two specializations offered: Digital Content Engineering or Game and Interactive Systems Programming.

Skills

Creation of interactive multimedia software and digital content

After graduation, multimedia technologies students are able to create computer games, interactive 3D visual elements and effects, virtual and augmented reality, websites, video clips, animation, and other products used in the multimedia industry.

Career

High demand for specialists and competitive wage

Due to close cooperation with companies during multimedia studies, the students have an opportunity for apprenticeship in television, companies engaged in creating games and other IT companies.

Infrastructure

Modern hardware and laboratories

There is an opportunity to use modern hardware and equipment and free access to an audiovisual technology laboratory for broadcasting and digital content creation.

Lecturers

Close cooperation between lecturers and students

Only cooperation can improve the programme’s quality; therefore, unofficial cooperation between lecturers and students is encouraged, and additional official activity that allows achieving better results in the selected field of multimedia.

Product and service development

Are you interested in creating real products and services while studying? It is now possible to test yourself by getting involved in a product development project (PDP). During the project, you will work in teams, collaborating with KTU researchers and social partners. While solving current, relevant problems you will improve your teamwork, project management, and problem-solving skills, deepen professional knowledge and expand your career opportunities.

 

Career

Student’s competences

– knowledge of computer graphics and skills in developing high-quality digital content;
– knowledge and skills in three-dimensional graphic modelling, visualization and animation;
– knowledge and skills in the design and implementation of interactive graphical tools and multimedia software;
– skills in developing games, AI-based game components and effects;
– skills in designing and programming game systems for mobile platforms.

 

Student’s skills

– To analyse, design and develop high-quality digital content;
– To analyse, design and develop interactive graphic interfaces and multimedia software;
– To develop computer games, their content, logic and mechanics;
– To develop and design applications for mobile platforms;
– To create game components based on artificial intelligence.

 

 

You may become

– creating or presenting complex graphics, animations and images of two-dimensional and three-dimensional moving objects using computer animation or modeling programmes;
– appropriate selection of visual and audio material, and proper tools for distribution;
– preparation of sketches, diagrams, illustrations and layouts for design concepts, presentation of design solutions.

– design and development of computer games using specialized frameworks and programming languages;
– installation and maintenance of the created products.

– design and development of digital animation, photo, audio and video, multimedia applications;
– design and development of mobile applications;
– installation and maintenance of the created products.

– design and development of websites, combining aesthetic image and user interface efficiency with speed and functionality requirements;
– installation, administration and maintenance of the created products.

 

 

 

Lecturers. Experts in their field

Algirdas Noreika

Algirdas Noreika

CEO at Indeform, Ltd.
Liudas Ubarevičius

Liudas Ubarevičius

CEO at SneakyBox
Reima Suomi

Reima Suomi

Professor at University of Turku
Oleg Pridiuk

Oleg Pridiuk

Evangelist at King

 

 

Testimonials

Algirdas Noreika

Algirdas Noreika

CEO at Indeform, Ltd.

 

The main exclusiveness of the specialists of Multimedia Technologies is the ability to connect creative and technical subjects. These skills are well-appreciated in the modern-day IT business environment, where a special role is played by created technologies and their aesthetic representation. Complex technological solutions and abilities of their realisation are crucial and also the skills are extremely important to present them in an attractive, clear, and intuitive form. The need for interactive multimedia technologies and their specialists is growing.

Viktorija Poderskytė

Viktorija Poderskytė

“Informacinių technologijų organizacija”, Ltd.

 

I am working with web software security. I am happy that I had the opportunity to learn different subjects: physics, mathematics, and programming in different languages. The basis of such knowledge makes it easier to work, work possibilities are wider and it is easier to settle in the company. The acquired knowledge helps to understand the specifics of work of other IT employees (colleagues) and it is easier to work.
I greatly benefited from the fact that after starting the studies of Multimedia Technologies I was familiarised with work in television, creation of games, 3D modelling and this have not restricted me from work in that field only.